InterAssociation
Draw Guidelines Return to Main page
Last updated Mar
2005
For
Division 3 to 5,
Contents:
Considerations when making the
draw
Teams
are ranked according to last year's results
The
draw is to provide competitive matches for all teams regardless of their
ranking
Teams
are placed into pools and play a round robin
This
method allows:
~ for the location of all ties to be known at the start of the season
~
courts can be booked well in advance
~
teams have more even Ties
For
Division:
Maximum
in Div 3 and 4 is 12 teams
~
Div 3-5 are these are split geographically into North and South groups for each
island
Should
not play 3 rounds in 1 day for Div 3-5 as the 16 match format makes for a long
day
(this
means that teams will have to travel for 1 tie only in 1 weekend)
For
Masters and Veterans:
Where
possible teams are placed into pools of 9
Pools of 9 - 8 ties each
~
get 2 ties for each of 4 weekends
~
can be split into a pool of 4 and a pool of 5 for the 1st 3 weekends
~
there will be 3 rounds in a day with byes for the groups of 5
~
all 9 must be together for the last weekend, with 3 rounds in the day with byes
Teams
are grouped into sections based on last year's ranking
Northern
and Central Region teams are all mixed in together
The
1998 Masters Survey showed 65% said YES to the mixing
This
goes up to 86% if including the 'Don't Mind'
The
remainder are split geographically into 2 even groups with a playoff
Extra
sections are only added when the remainder can still be accommodated adequately
Where there is a shortage of teams, the relegated
team gets first choice to go back up, then the next ranked teams
Winners
of a section automatically move up to the next higher section
Losers
of a section automatically move down to the next lower section
~
The winner of each group plays the 2nd of the other group
~
The winners of these 2 ties play off to determine 1st and 2nd places
~
The losers play off to determine 3rd and 4th places
Teams
to play a minimum of 6 ties over 3 or 4 weekends.
Where
possible no team should play 3 ties in a weekend.
3
ties for Div 2-4 takes too long.
Ties
should be played in the order as stated in the Hand Book
All
ties are normally played on the Saturday of the stated weekend
All
ties are to completed by the end of the weekend stated in the Hand Book
These
should be avoided where possible
Teams
traveling about 1-2 hours should get the 1st bye
Local
teams should get the middle bye
They
have their own transport to be able to leave the hall
If
they have the last bye they often do not return for the social
All
teams should get at least 1 trip away
Teams
should not have all trips away when home courts are available
The
number of kms traveled one way for each weekend for each team, should be
determined and kept for comparison each year
Teams
are not to travel greater than 1600 km one way in any year
Where
possible this should be kept below 1200 km
Travel
for each team should be reasonably equalized over 2 or 3 seasons
Mar
2005 Ensure all Associations get at least 1 full home weekend (minimum of 4
ties) every 2 years where possible.
It
is understood that all players pay for their own travel with minimal assistance
from their Association
Court
usage is to be spread as evenly as possible based on the number of teams per
Association
All
Associations should indicate which of the Inter Association weekends they could
make courts available.
The
draw should be completed and distributed early enough so that Associations can
book courts or hire halls as required.
A
number of Associations can only provide halls with 4 courts
Associations
normally make courts available at their cost
Div 2-4 should be allocated 3 courts per tie where
possible
Masters and Veterans should be allocated 2 courts
per tie where possible
A
social event should be held every weekend.
The final
weekend should involve all teams in their group
This
will require at least 8 courts
~
The 2 highest ranked teams in any group should play off in the last weekend
~ Mar 2005 In Masters &
Veterans Div 1, in the last weekend, Seeds 1, 2 & 3 should only play one
tie among each other
i.e. NOT 1 vs 2,
1 vs 3 or 1
vs 2, 2 vs 3
~
Teams from the same Association should play off in the 1st weekend, or the 2nd
~
Teams that traveled the most the previous year, should be considered before the
others
~
Teams should get home ties on an even basis
~
Central halls with 8 or more courts should be used for the final
~ Step 1 Finalise the teams for each
group.
~ Step 2 Do a best possible fit for
teams into groups for each weekend
NOTE: Step 2 aims at getting the best possible travel
for each team
- regardless of court availability or equal sharing - that happens in Step 3
The groupings only show where each team possibly travel to not who they would
actually play.
The numbers 1, 2, 3, 4 represent the
different weekends but do NOT mean that will be the weekends in actual order
- these will change in Step 3 and 4
~ Step 3 Check the availability of
courts from the entry forms and re-adjust the results of Step 2
Start with the worst groups from Step 2.
~ Step 4 Analyse the ratio of court
assignments for Associations in relation to the number of teams entered and
with each other
Re-adjust the results of Step 3
~ Step 5 - Confirm with Associations by
email, that assigned courts are available
If not, re-adjust the results of Step 4 and re-email affected Associations for
court confirmation
~ Step 6 Prepare a draft draw showing
actual ties to be played
considering:
~ the top 2 seeds meet on the final weekend
~ in 3 round weekends, the hosts play in the 1st and 3rd
rounds
~ Step 7
Perform a full review of each Division
~ Step 8 Release the final draft version
for Association approval
(Any
Association shall have the right of appeal to Badminton NZ. Such appeal shall be made in writing within
14 days of notification of the draw and be supported by a statement of case
By Law 3(e))
~ Step 9 Release the final version